Upper Commons

“Don’t underestimate them. They learn strength from ivy and viciousness from blackberry bushes.”

The Upper Commons is the highest levels for most of the citizens of the sylvari, only being beaten by the Omphalos Chamber, where the Avatar of the Pale Tree and Ventari’s Tablet reside.

This is our first glimpse into the lifestyle of the sylvari and what we can understand is that they are a very inquisitive race. Their inquiring mind, can cause uneasiness in other races and they tend to be taken with caution. But listening to their conversations you can tell that they are a noble race, taking love, family, and purpose above all other things.

You can feel the great nature surrounding the sylvari just from the entrance to The Grove.

UP01Citizen: (sneeze) (sneeze) (sneeze) Ooh. There must be a cat nearby.

UP02Citizen: (whistle)

UP03Citizen: And to think, other races have been warring a hundred times longer than I’ve been alive.

UP04Citizen: Don’t let it discourage you.

UP05Citizen: Every day, I wonder if the Wyld Hunt will call me.

UP06Citizen: He was called on a Wyld Hunt last season. He completed his calling, and now he waits.

UP07Citizen: Hey, are you all right? What’s troubling you?
Citizen (2):
I had the worst nightmares last night. They cling to me still, and I can’t seem to stop crying.
Citizen:
Poor thing do you think they were your own nightmares, or someone else’s?
Citizen (2):
I can’t imagine such horrible things could originate in me.
Citizen:
This has been going on for too long. You’re exhausted.
Citizen (2):
I just need to harden myself to them. I can’t let them get to me.
Citizen:
No, that’s exactly what the Nightmare Court wants. They want you to stop feeling.
Citizen (2):
I don’t know whether these nightmares come from the Nightmare Court or not.
Citizen (2):
They could be a symptom of darkness in my heart.
Citizen:
You can’t think that way. You are good and gentle. It’s a trap. Don’t lose yourself.
Citizen (2):
I’m not even sure who I am anymore.

UP08Citizen: How far have you traveled?
Adventurer:
To the ends of Tyria and back!
Citizen:
How far is that?
Adventurer:
Far.

UP09Citizen: I know you. Where have you been? I haven’t seen you around in a long time.
Adventurer:
I’ve been away, traveling across the land.
Citizen:
Did you see anything interesting on your travels?
Adventurer:
It was all interesting, from the centaurs of the west to the Dragonbrand in the east.
Citizen:
What was your favourite of all the places you saw on your voyage?
Adventurer:
Lion’s Arch. It’s an enormous, glorious city with a fascinating array of citizens.
Citizen:
What was your least favourite place?
Adventurer:
Hoelbrak, a city of norn, is covered in ice. It sapped my strength to be so cold all the time.
Citizen:
Did you bring back any mementos?
Adventurer:
I have gold coins from Lion’s Arch. The market there is incredible.

UP10Citizen: I may have to search in the darkest corners of the world, but I’m prepared.
Citizen (2):
Why aren’t you afraid? I sense no fear in you at all.
Citizen:
I’m afraid. I just bury it deep, beneath the call of my purpose.

UP11Citizen: I started warden training yesterday.
Citizen (2):
So you won’t be leaving the Grove after all? That’s beautiful news.
Citizen:
No, I changed my mind about leaving. Tomorrow, I may feel differently.

UP12Citizen: It’s so exciting to be here at the hub of it all! To see it all in one place, like Tyria’s a spring blossom, opening it’s petals before me.

UP13Citizen: Let’s grab a nectar together later, okay?
Citizen (2):
I’ll look forward to it.

UP14Citizen: Look, it’s the charr. I’d love to hear some of his war stories.
Citizen (2):
Why don’t you go ask him.
Citizen:
Why don’t you?
Citizen (2):
You first.
Citizen:
Excuse me, kind air. I wonder if we could trouble you?
Charr Traveler:
Too late. What do you want?
Citizen:
We were wondering. Have you been in a war?
Charr Traveler:
Every day is war.
Citizen:
What’s it like? I imagine the sparking armor and lines of soldiers marching into battle!
Citizen (2):
The stamping of boots and the voices raised in glory!
Charr Traveler:
The wading through gore. The blood that stains your claws.
Charr Traveler:
The sweat burning your eyes. The smell of bodies. The death.
Charr Traveler:
Yeah. It’s fun.
Citizen (2):
Um, thanks. (gulp)
Charr Traveler:
(laugh)

UP15Citizen: My quest tugs at my heart.

UP16Citizen: Only the most twisted plants grow in darkness, but grow, they do.

UP17Citizen: No matter what, don’t lose this land.

UP18Citizen: Smell that? There’s a hint of mint in the air.

UP19Citizen: Something tells me we should work as a team.

UP20Citizen: Somewhere out there, someone has more information on Ventari. I will find it if it’s the last thing I do.
Citizen (2):
Your quest is bold and important. I salute you.

UP21Citizen: The firstborn asked me to entertain one of the visiting dignitaries.
Citizen (2):
I hope it was enjoyable for you.
Citizen:
Entertaining an asura isn’t as easy as entertaining a charr. Food doesn’t distract them nearly as long.

UP22Citizen: They say that failure makes you stronger.

UP23Gate Assistant: Your golem is strange. Was strange, rather.
Asuran Gate Engineer:
You drove it away, you know that? I’ve never seen a golem run that fast.
Gate Assistant:
I just wanted to ask it a few questions.
Asuran Gate Engineer:
Yeah, I know. You guys are full of them.
Gate Assistant:
Oh, yes. What it’s like to be a golem? Does it dream? Does it have a family?
Asuran Gate Engineer:
That was the last straw you know. After that question about turtles in the desert, you asked it about its mother.
Gate Assistant: So?
Asuran Gate Engineer:
It doesn’t have a mother. It’s a golem. You crossed its circuits. I don’t know how you did it, but you weirded out MY golem!
Gate Assistant:
So, you are the mother? Or the father?
Asuran Gate Engineer:
What? Well, I-I guess I… Oh no. You’re not getting in my head. You just stand there and help me monitor the gate.
Asuran Gate Engineer:
Am I the mother? Blazing braces, this is what I get for working with the tree children.

UP24Mist Warrior: I’ve seen much, but never such amazing things as what I saw in the Mist War.

UP25Mist Warrior: The greatest adventure ever is under their noses. How can people just keep walking, talking, eating and sleeping?
Mist Warrior (2):
Not everyone appreciates the opportunity to travel to the Mists. Others have no interest in making war.
Mist Warrior:
They haven’t learned enough about the world yet to understand that it need to be defended. They’ll be back.

UP26Norn Traveler: I’ve seen many things in my travels, but never have I seen a sentient being birthed from a plant.
Charr Traveler:
They’re fragile and weak. I don’t imagine they’ll survive long.
Norn Traveler:
Don’t underestimate them. They learn strength from ivy and viciousness from blackberry bushes.

UP27Warden: All well?
Warden (2):
All well!

UP28Warden: I heard movement in the bushes over there, but it turned out to be nothing, and then, I saw a shadow, but-
Warden (2):
Got it. ‘Bye.
Warden:
Okay, see you later! Nasty little prickly pear.

UP29Warden: It looks like rain!
Warden (2):
You always say that.

UP30Warden: We rarely see humans here. What brings you to the Grove?
Human Traveler:
Truth is, I… took a jig when I should’ve taken a jag. I was heading toward Lion’s Arch.
Warden:
You’re way off track. I bet you can’t even find your mouth when you’re hungry!
Warden:
Just joking.
Human Traveler:
(laugh)
Warden:
(laugh)

UP31Mentor Arduine: Good morning, class.
Sapling:
Greetings, Mentor.
Sapling (2):
Good morning.
Sapling (3):
Let the learning begin!
Mentor Arduine: We’ve reached the proper moment in your training to discuss the Ventari Tablet.
Mentor Arduine:
Nothing is more central to our culture and our virtue.
Mentor Arduine:
Who would like to describe their thoughts on the first tenet of Ventari’s Tablet?
Sapling:
It says, “Live life well and fully, and waste nothing.”
Sapling:
Ventari loved us, and so we should love ourselves. He’s telling us we’re worthy of life.
Sapling: We shouldn’t waste our lives or ourselves. We should give our all.
Mentor Arduine:
I cannot argue with that. Well done.
Mentor Arduine:
Who will interpret the second of Ventari’s tenets for us?
Sapling (2):
The second tenet says, “Do not fear difficulty. Hard ground makes stronger roots.”
Sapling (2):
In other words, that which is gained through difficulty is a better prize than that which is gained easily.
Sapling (2):
With opposition, we discover strengths we didn’t know we had. The prize thus doubles in value.
Mentor Arduine:
Excellent answer.
Mentor Arduine:
The third of Ventari’s tenets says, “The only lasting peace is the peace within your own soul.”
Sapling:
I know this one. It means that nobody else can make you happy. Only you can make you happy.
Sapling (3):
It also means that, no matter how far you travel, you can never get away from yourself.
Mentor Arduine:
(laugh)
Mentor Arduine:
The fourth of Ventari’s tenets states, “All things have a right to grow. The blossom is brother to the weed.”
Sapling:
They can grow, but what about when the weeds start choking out the flowers?
Sapling (3):
The right to grow isn’t the right to kill. Brothers are not parasites. They grow side by side.
Sapling (2):
And, if the weeds start choking flowers, you pluck them.
Mentor Arduine:
Uh, that’ll do, thank you.
Mentor Arduine:
“Never leave a wrong to ripen into evil or sorrow.” What does the fifth of Ventari’s tenets mean?
Sapling:
If you’ve wronged someone or they’ve wronged you, don’t leave it there.
Sapling:
Extend your hand in either apology or forgiveness, and keep extending until the wrong is made right.
Mentor Arduine:
“Act with wisdom, but act.” What’s the meaning behind the sixth tenet?
Sapling (3):
That’s obvious. The fastest route to failure is to do nothing at all.
Sapling:
It’s more than that. When you choose not to act, it’s still and action. The choice is the action.
Sapling:
Therefore, I think what it’s saying is to think about what you’re doing and choose wisely.
Mentor Arduine:
The last of Ventari’s tenets is often misunderstood. Who would care to discuss it?
Sapling (3):
It says, ” From the smallest blade of grass to the largest mountain, where life goes- so, too, should you.”
Sapling (3):
It means that there’s a big, wide world out there, just waiting for us to come and explore it.
Sapling:
But it’s also referring to the magical world, which is more internal, yet no less big.
Sapling (2):
There is no greater mystery worth exploring than the self.
Mentor Arduine:
Excellent, novices. You have performed beyond my expectations today. Go now. You’ve earned your rest.

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